More screenshots : My Collada renderer now supports PolyList

Yayy! Let them screenshots do the talking :) (Primitive: Polylist)

hatxsi
seymourplane
morph
astroBoy
jaixsi

bikexsi

More stuff coming up!


Screenie from my collada renderer / processor

While, I’ve not been posting for quite some time now, I got myself a prototype collada dae file reader and renderer working! It works for triangles primitives for now. Anyways, mumbo jumbo stuff is going to follow, but here is the screenshot of a “duck”.

 

My output Original model images
duck duckDae
cad cadDae
mushroom cadMushroom
seymourplane seymourplaneDAE

 

face

I also have the normal, texture  and color information being processed and stored per vertex (just that I was too lazy to put in the code for rendering)

Yeeehaw !


3D Collision Detection

I see a lot of updates for my FAQ :D But all of these will have to wait for my semester to get over. Soon, it shall be over, ahem.

Aight, so what am I doing these days? I am trying to get a FPS prototype up and running with a new game mechanic I have in my head.

How far am I from it ? Very far! Though, for baby steps, I’ve learnt to
- 3D right handed Coordinate system, a special thanks to folks at gamecareerguide.com for that.
- load a model & display it.
- A First/Third person camera working.
- Strafing for the player (WASD) and looking around using mouse (rotation).
- Collision between world and objects (no gravity yet)

These days, I am trying to get a collision detection between a gun shot and a part of the body. Its just a bit tricky, since I have to extract the mesh part where the bullet would hit.

Also, I am pondering about the overall code architecture for the game. I really want to spend some time designing stuff, but time is what I don’t have :(

Anyways, I shall soon be posting about all my findings and struggles I faced on my way to making this prototype.


Lines & Curves

This is in response to the game programming challenge at Gamecareerguide

A lot of things are in pre-mature stage, yet this is how it stands as of now:

Game Description:

The world, as we know is round. You are about to change that. Being the 2d world where we play this game, the player is made up of all straight lines. The objective of the game is to pickup resources like shield, gun on your way to defeat the ultimate Wheel of Adar.

Resources:

  • Shield would not only defend you, but it would also reflect the incoming bullets.
  • Heal-O-Nuts: Health donuts gives the player his health back.
  • Gun: A limited ammunition, machine gun.

(Ammunition available as pickups)

Enemies:

  • Simple turret: A turret which only fires along the horizontal direction if the player is within his line of vision
  • Boomerang: The Elliptoid thows his deadly curvaceous boomerang bananas at you.
  • Tadpong: This creature spits poisonous jellies in a leap-frog motion.
  • Wheel of Adar: This is the boss monster. It has … modes of attacks:
  • Homing bees: These would follow you wherever you go, but they have a limited life-time. These can also be deflected back.
  • Rolling balls: These when thrown at the surface, keep going to-and-fro between the walls till they kill the player or are killed.
  • Dart-ons: These detonators when explode, will kill the player instantly if the player is in their close vicinity.

Enemies are going to be spawned based on the level difficulty.

 More content to be added…

I need HELP with this project.


Hello world!

Launched !

This blog marks the beginning of my journey to make games. Yaay! That (I guess), says it all.

So, here are the two games and an erratic effort that I have in mind that I’d want to implement:

  • A Real Time strategy game (2d in a top down view)
  • Online-monopoly
  • Learn to use openGL and eventually make a game engine out of it.

I hope to make these in the next following weeks. One thing that is definitely on my to-achieve list for any of these is:: “A quality product”.

Stay tuned!


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